![]() Sandstorms: When sandstorms sweep through, the whole dynamic of combat changes. In these cases, you can shoot at the vent to let loose sand to stun enemies. Sand Falls: Occasionally, you’ll see sand trickling from a vent or similar object in the ceiling. This game IMO is really great so I completly disagree with your thread premise.Sand Avalanches: Throughout the game, the player will have the opportunity to unleash mountains of sand on enemies by shooting out glass or destroying supports. Sure you could say is a generic shooter with generic characters and generic story and I could agree with you if and this is a really important "if", IF I haven't played it myself and experienced it. ![]() There is choice in some events of this game and while they may seem non consequental they do offer various ways of playing it and experience it, even your companions notice and say things about how you behave and what you are doing in the game. This game is a really good game with decent gameplay that doesn't rely on bulletsponge enemies to keep you entertained, headshots has this little slow motion to make them punchy and feels great, character arc in this is another thing I really appreciated, by the end you character was fucking insane and enjoying killing everything, the story is really good while generic but ho wis told and how it all ended make you revaluate how we see videogames, especially this kinds of games, I already knew Im not a psychopath because I enjoy killing and lots ofgore in my games and this game makes sure you know that there is nothing wrong with that is just a videogame. It's story has some interesting moments, but thats about it. I really wanted to like this one but for a game that supposedly wants to be a commentary on bland military bro shooters, it still ends up being one ultimately. And its spectacle moments are mediocre as well Despite it suggesting that it might be trying otherwise, game ultimately sacrifices subtle for spectacle. twists that you see coming from a mile away, including the conclusion. ![]() Also, I know its shallow as hell, but I couldn't get over how dopey Walker's character model looked. Like they had a great evironmental art team and they really wanted to show that off, even though the city/geography doesnt make that much sense. Despite the praise it seems to get, I found it to be a fairly marginal looking game as well. "How many Americans have you killed today?" Isnt Meta, its fucking dumb. Broad, dopey grim stuff that's supposed to be evocative but really isn't. There's Battle:LA levels of characterizations at times. As in, because they're merely constructs, not because of their actions. None of the characters are relatable or likeable. The whole, they're supposed to be military stereotypes is a poor excuse. Given the context of the story, this is fine except none of it is earned due to mediocre writing. Nolan North, what could have been a standout performance eventually devolves into lots of angry shouting. I can honestly forgive the completely flavorless gameplay. Had a decent amount of time on my commute to digest. I couldn't help be concerned when I see so many threads here on GAF claiming this game to be some misunderstood, passed over cult piece.įinished this morning before heading to work.
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